Tag Archives: rigging

WebGL and three.js Demos

I finally got around to cleaning up and collecting together some of the projects I made in an Introduction to Computer Graphics course, something I’ve wanted to do for a couple years. Topics I explored include procedural generation, ik-rigging, and animation. The projects even include a Frozen-inspired snowman with a head that perpetually falls off and a flying table. You can find the demos and source code on the GitHub page here.