Tag Archives: ffxv

The Lightbringer

The Final Fantasy XV music video I created as part of Extra Life last weekend is finally done! It’s also probably the closest to a Kingsglaive: Final Fantasy XV music video (that doesn’t turn it into a horror or a comedy) I’ll ever get. So you’d better enjoy it. 😛

Feel free to donate to my fundraiser page if you feel so inclined.

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Weekly Update

Video Editing – First of all, where’s the Final Fantasy XV music video I made for Extra Life? It’s basically done after spending about twenty hours on it over Saturday and Sunday. @.@ I just need to polish the timing, add some video effects, and tack on the credits, which I’m hoping to do tomorrow or Wednesday. I think I unexpectedly remade The Omen trailer with game footage. O.o I also spent a few hours last week throwing together Noctis Screams over Ardyn because it needed to exist immediately.

Software Development – FirstGroup America asked me to add some new features and build a console version of the PDF splitter application I built for them two weeks ago, which is partly why I’ve been so damn busy. I finished that up last week.

Writing – Apparently, it’s national novel writing month or something like that. Alas, writing on The Twelfth Hour continues at a slow pace. I’m about halfway through Chapter 6. Hopefully, I’ll have more time now that most of the projects that were consuming it all are wrapping up. I started working on a Final Fantasy XV article that will probably still drain my time, but I can’t really help that. In case you haven’t guessed, Final Fantasy XV, with all its glory and horribleness, is my latest craze. O.O

Extra Life 2017

I’m raising money for the Sacred Heart Children’s Hospital through Extra Life this weekend! I’m actually not playing video games as tradition dictates. This year, I’m spending the weekend making a Final Fantasy XV music video. You can donate to Sacred Heart Children’s Hospital, watch me video edit live, or read the articles I’ve written for the Extra Life Community website on my fundraising page here.

I promise the video won’t just be sound clips of people screaming on Jaws, The Wizard of Oz, and Dragonball Z over Final Fantasy XV footage (as hilarious as I think that is). If you don’t believe me though, you can donate to my campaign at any time. Feel free to wait to see if I produce something decent. 🙂

And even if I produce another load of hot garbage, consider donating if you enjoy my Extra Life articles or something else I do or donate just because. Just do it for the kids!

Noctis Screams over Ardyn

There’s an important cutscene in Final Fantasy XV where the main bad guy Ardyn explains his motives to the protagonist Noctis. Unfortunately, the first time I played through this scene I couldn’t hear anything Ardyn was saying over Noctis’ grunting and struggling sounds.

So yesterday, I randomly got a terrible idea and determined that it needed to be a reality immediately.

Thoughts Moments from the End of FFXV

I don’t know how I wanted Final Fantasy XV to end, but everything that’s happening right now is not what I expected or wanted.

I haven’t beaten it yet. I’m stopped at the Hammerhead, right before the final fight. This would normally be the point in the game where I can’t put it down until I’m done, but I’m so unexcited to find out what happens next that that didn’t happen.

And I know, the creators ran out of time, scrapped the original story, whatever. This is just so half-baked and disappointing that I must rant.

SPOILERS AND RANTING AHEAD

Did Ravus die off-screen? Shows how important he was I guess.

I know I’m like twenty levels above what the monsters in this section of the game were balanced to fight against, but surely, the game designers could have done something else to ensure that Ardyn’s taunts are relevant. No, Ardyn. I don’t feel powerless nor do I miss my friends. I’m slaughtering literally everything in my path.

Prompto’s a… daemon? or an experiment? Maybe? Why is that even a thing? When has he or anyone wondered about his origins in the entire game? What does this have to do with anything?

Noctis’ friends, the summons, the ring, the Crystal, the weapons, it all had to come together to defeat… Ardyn. That’s right. @#$% the war with the empire. @#$% the coming darkness. @#$% the Oracle. @#$% the king of light, the true king, the chosen. @#$% all the themes in The Omen trailer. It’s all about Ardyn, a bad guy with no motivation. The complexity is just an illusion to hide how boring the story ultimately is.

Even though Noctis has a virtual warehouse of magic weapons and crap, he still has to arbitrarily trade his life to gain the power to defeat the bad guy… So basically, everything I spent the game collecting is garbage.

Let’s skip forward in time ten years to create more artificial drama. Because this game can’t focus on anything long enough to create drama naturally.

Particles in the air cause perpetual darkness. How does that explain the sun setting earlier and rising later as was happening earlier in the game?

Okay. I’m going to go watch The Omen trailer to soothe my rage.

I’ll likely post more coherent thoughts about this game later.

Kingsglaive vs Advent Children: The Consequence of Pointless Action

Transcript:

Kingsglaive: Final Fantasy XV and Final Fantasy VII: Advent Children feature epic battles with giant monsters, magic, high-flying sword fights, high-speed vehicle chases, and overall ridiculous levels of action. Are they really comparable films though? I’ve pointed out in previous videos that these movies have big differences from one another in terms of how they communicate information visually. As action movies, Kingsglaive and Advent Children make their action scenes a spectacle, but what separates a bad action movie from a good one is how well they communicate why each battle matters in addition to making them look awesome. How well do Kingsglaive and Advent Children show the characters’ locations, goals, and thoughts during a fight? Let’s compare the final third of Kingsglaive to three scenes it resembles from Advent Children.

The final third of Kingsglaive features the protagonist Nyx fighting the antagonist General Glauca, the enemy empire Niflheim’s daemons fighting other monsters, Nyx’s friends Libertus and Princess Luna escaping the city of Insomnia, and a parallel scene featuring Niflheim’s chancellor and emperor. The monsters the daemons fight are referred to as the Old Wall, brought to life as a last resort to defend the kingdom of Lucis from its enemies. In the process, they destroy Lucis’ capital Insomnia. Don’t worry. Lucis’ future doesn’t depend on its citizens’ survival. What kind of kingdom needs people?

Libertus and Luna escaping from the city has similarities to the final motorcycle chase in Advent Children. In Kingsglaive, Libertus must escort Luna out of the city so she can deliver a magical ring to Prince Noctis to save Lucis’ future. Their escape is actually pretty uneventful compared to everything else going on in this section of the movie, which is odd considering that Luna and the ring are the only things that matter in it. General Glauca breaks off from his fight with Nyx once to try to stop them, but when a section of missing highway dislodges him, he returns to killing Nyx rather than continuing his pursuit of the most important items in the movie. In Advent Children’s motorcycle chase, the protagonist Cloud must stop the antagonist Kadaj from using Jenova’s cells to reincarnate Cloud’s greatest enemy Sephiroth. Kadaj also has a mostly carefree escape, but that’s because his brothers forcefully separate Cloud from him. This whole scene is about Cloud fighting through Loz and Yazoo to get to Kadaj rather than two guys just killing each other because they forgot their purpose for fighting.

Actually, Nyx and Glauca do have a reason to fight, but it’s not what you think. Glauca says that he wants the ring, but he and Nyx move ever farther away from it, which suggests he has another goal. This final battle actually symbolizes an ethical debate. Is it better to surrender to your enemy to save the people who haven’t died yet, or should you continue fighting for what you believe no matter the consequences? Glauca wants Lucis to surrender to Niflheim to end the war while Nyx believes that Niflheim could never rule a just future. Neither of them are wrong. Both choices are awful, and either choice could lead to a terrible future. Let’s not kid ourselves. Nyx and Glauca are equally terrible people, considering how little they care about the wanton destruction and death surrounding them, and Lucis is just as bad as Niflheim. Lucis’ King Regis hoards his son and magical objects behind a wall while forcing his people to fight a losing war to protect them. The final scenes show this blatantly; his own magic kills his own people. Meanwhile, Niflheim murders thousands of civilians whenever it has the chance.

In essence, Nyx and Glauca kill each other simply because they have different beliefs. That’s right! If someone doesn’t believe what you do, just kill them.

This battle mirrors the battle between Cloud and Sephiroth in Advent Children. (Kingsglaive, you can’t just use Advent Children physics without setting them up first!) Among their differences though, the characters have clear motivations, and we can even sympathize with one of them. [“What I want Cloud is to sail the darkness of the cosmos with this planet as my vessel.”] Cloud must save the planet. Simple! Done! Now we can watch the fight without wondering why we should care about two people murdering one another while a city and its inhabitance falls into ruin around them. Actually, no one in this scene dies. If Cloud fails, everyone on the planet will likely die, but the battle takes place in an abandoned city. Cloud doesn’t even kill Sephiroth in the end. [“I will never be a memory.”] And when Kadaj reappears, Cloud shows him sympathy. He isn’t some psychopath who can murder his colleagues while ignoring the deaths of thousands around him. He can barely handle his memories of two friends who died years ago. Advent Children doesn’t present morally gray questions to mull over, but personally, I prefer its message, “choose life,” to Kingsglaive’s morally reprehensible message, “Kill everyone who disagrees with you and also your allies.”

Finally, most of Nyx and Glauca’s battle takes place on top of a giant monster battle similar to a scene in Advent Children where Cloud and his friends fight the monster Bahamut. The problem with Kingsglaive is that the monsters only add to the visual chaos on screen. Some of the monsters of the Old Wall look and sound like General Glauca. [“Rawr!”] [“Argh! Ugh!”] The monsters on both sides destroy so much with little to no reaction from any of the characters that it all seems pointless. Additionally, Nyx and Glauca’s battle takes place on constantly moving settings: fighting monsters, collapsing buildings, flying airships, falling debris, and racing cars. They can also teleport anywhere within throwing distance at any time. Kingsglaive seems to think that because of this, it doesn’t have to show how the characters move from one area to the next. Nyx and Glauca can just appear on top of giant monsters or airships whenever it looks cool. The movie, however, often has to cut to other useless scenes just so that moving Nyx and Glauca from one place to the next makes some kind of sense. The characters can’t jump from a collapsing parking garage and reappear falling from an office building roof, so let’s see what’s going on with Libertus and Luna. [“That’s not something you see every day.”] Nothing. Great. Why are these guys still here? Didn’t they say half an hour ago that they were leaving? Why do we need to hear this information again?

The battle with Bahamut also contains many fighters, some of which fight on top of the monster. The difference from Kingsglaive is that Advent Children constantly shows the location of the fighters, including the monster, in the scene and in relation to one another. The battle takes place in one area that all looks very similar but has landmarks that even serve as an element of combat. In the middle of the battle, we briefly cut away to a scene where Kadaj discovers the location of Jenova’s cells. This scene, however, exists to break up the action and reveal new information rather than to move all the characters to new locations. When we return, the fight picks up right where it left off. Attacks from the monster also mean something to the characters, especially considering that they’re fighting to save themselves and the city. Not only do we know the characters’ locations, but also, we know their feelings through reaction shots.

Overall, Advent Children’s fight scenes show everything we need to know in an awesome way while Kingsglaive occasionally displays awesome moments in otherwise visually chaotic settings. Both films may appear to be incoherent action fests, but their similarities are only superficial. Beneath the surface, Advent Children uses visual language so masterfully that I find it shocking Square Enix went on to make Kingsglaive, a film so inept that it can barely get across that someone is stealing a crystal without multiple characters verbally pointing it out. Comparing Advent Children to Kingsglaive is like comparing Toy Story to Foodfight!, but if you still don’t believe me, go watch them. Watch them back to back. Then, come back and tell me what you think. Talk at you next time.

[“Shall we take our leave then? The sun will soon set. We need not be here to witness the terrors of the night.”] [“I will return to Niflheim.” “So soon?”]

Weekly Update

Improvised Incoherence – This week, I released two episodes of Improvised Incoherence. For a moment, I wasn’t sure if I was going to get them out this week because I got addicted to Final Fantasy XV on Friday. Fortunately, on Saturday, I said to myself, “Nah, I got this.” Then, I video edited for a day and a half. Now I can be addicted to FFXV… Well, not really. Next week, I need to video edit Speech Therapy.

Final Fantasy – Yes, Final Fantasy XV arrived this week! I’m still getting used to the setting. Part of me wants to say, “Get all these white people out of my JRPG!” but then, I wonder how many characters in any Final Fantasy are overtly Japanese. Why does the apparent mix of races suddenly bother me so much in FFXV? Is it the English voice acting with all the stereotypical accents? Is it the art style? Is it the attention to photorealism? Is it that Noctis looks so Japanese compared to everyone else, including his own father? Maybe. Why didn’t I have this problem with Final Fantasy XIII? I’m still trying to figure out who Noctis is as well, but I’m not very far into the game. Perhaps I’ll figure out what’s going on with more time. I will admit that it is fun, especially considering that it’s messing with my productivity. I also continued harassing YouTubers about Advent Children and found some Final Fantasy forums I want to poke around in next week.

My Eliza – This week, my short story My Eliza went through Critters.org. The response so far has been… interesting. Reviewers are about split half and half as to whether they related to the protagonist. They are also split half and half as to whether they liked the characters’ Russian accents written out. Most had some comment about wanting more details about the setting. Half of that I can understand and fix, but the other half is due to me classifying this story as science fiction, which it isn’t. I don’t know what it is really. A comedy for introverts? Besides that, reviewers tended to criticize different things from one another, which could mean that nothing is wrong with the story, something’s wrong but no one can identify what, or everything’s wrong. I’ll definitely be changing some things, but perhaps I’ve written an enigma that readers will either love or hate. O.o