I wrote the code that placed the panels of HTML around the player, placed the nodes on the map, and animated the panels and camera.
RPS Wars is an experimental war simulation and video game. It features three armies that follow the rules of Rock, Paper, Scissors with a twist. Each army is made up of four soldier types that move and attack according to different rules. Soldiers can also gain experience to become more effective in combat. The heavy use of artificial intelligence is such that the game could play itself if left alone. It was created as an attempt to prove that a new middleware called InfoSphere Streams could be used for video games, simulations, and other artificial intelligence programs.
I came up with the concept and developed most of RPS Wars as part of a scholarship/internship, provided by GCS Research, in 2011-2012. The game was developed in Java, SPADE, and SPL.
xPhobia is a top-down RPG for Windows 7 developed in XNA. The game features a lone hero, who has traveled to a surreal tower to defeat an evil god that has tormented him throughout his life. Each level of the tower is themed around a phobia the hero has. Between each level, players explore the hero’s past and make a choice that determines the fear the hero gains and the content of the next level.
My work on this game includes outlining the characters and storyline, designing levels, designing and implementing many of the game’s menus, and creating the tiles that make up the environments in the game.