SakuraCon – Last weekend, I went to SakuraCon in Seattle. I’m still recovering and getting my work schedule back to full speed, but I’m writing an update anyway! I was somewhat disappointed that there wasn’t a panel dedicated to terrible full-CGI anime this year, but I did see the world premiere of Fist of the Blue Sky, a full-CGI anime that prequels Fist of the North Star. The animation is only slightly more passable than Berserk, but go watch it anyway! I believe episodes are now being released weekly on Crunchyroll. Additionally, after reading mention of a mysterious full-CGI movie he’s working on, I went to a Q&A panel for voice actor John Swasey. Lucky me! In the only panel of his I managed to go to, I got to see a trailer for The Perfect Khan, a CGI-movie animated in… Africa or India I want to say… by a company that’s now bankrupt. A company Swasey works with bought the rights, rewrote the script to be dirty and ridiculous, and recorded a new dub to accompany the terrible animation. They plan to distribute it on a service like Amazon Prime or Netflix. This is definitely one I’ll watch for. 😀 In other CGI movie-related news that is completely unrelated to SakuraCon, I saw The Emoji Movie. It was horrible, so horrible in fact that Starship Troopers: Traitor of Mars was far more entertaining.
OokiiSoraCon – It’s convention season, and since I have several friends dedicating a good chunk of their time and effort to organizing it, I decided to volunteer for a new convention in Helena, MT called OokiiSoraCon. At the moment, I’m doing some advertising and editing for them and helping with a top-secret project. If I’m feeling ambitious, I might create a CGI-movie presentation for a panel as well. The convention happens June 22nd-24th. If you’re interested, check out our website, like us on Facebook, and pre-register now for $35!
Burst! and The Twelfth Hour – High scores and unlockable items are officially visible in Burst!’s interface. Now I’m working a little on the PC version of the game, which replaces the PlayStation icons with letters corresponding to keyboard keys. Next, I’ll be modifying the editor and the game so that players of the PC version can create and play levels from their own music. As predicted, Burst! went back to taking up the majority of my programming time, but it was also a strange week. Perhaps I will go back to dedicating a little time to my .NET project next week. Finally, I’m a quarter of the way into Chapter 12 of The Twelfth Hour! So close to the end, and then, it’s all about refinement!